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MVR 2.2

Tuesday, Mar 07, 2017
7:00 pm

With the decreasing size and cost of computer vision, digital components, and advances in virtual reality, we are faced with a renewed awareness of the impact of current digital practices on the physical body. Returning for its second year, MVR is a lecture event series focused on new forms of exchange between body and technology developed by Eyebeam Alumni Nancy Nowacek and David Sheinkopf, Director of Technology at Pioneer Works. MVR is a platform for sharing projects and ideas concerning these new interactions between body and information, device, and action and explores an expansive breadth of subjects and technologies including Virtual Reality, Augmented reality, robots, video games, choreography, and machine learning. Speakers represent a wide spectrum of expertise—coding, dance, anthropology, furniture design— and have included Gene Kogan, Liat Berdugo, Amelia Winger, and Daniel Temkin.

This event is in collaboration with the Design Academy at A/D/O and its programming arc of “Utopia vs. Dystopia: Designing Our Imagined Futures.” Examining major cultural disruptions and scientific advances such as robotics, artificial intelligence, automation and new production technologies, the Design Academy asks whether designers will be the ones to tip the scales toward utopia or dystopia.

29 Norman Ave.
Brooklyn, NY 11222

Jacob Gaboury
Robert Yang
Laura Chen
Rachel White


Jacob Gaboury is an Assistant Professor of Digital Media and Visual Culture in the Program in Art History & Criticism at Stony Brook University, SUNY where he is affiliated with the Consortium for Digital Art, Culture, and Technology and the Department of Cultural Studies and Comparative Literature. His work engages the history and theory of digital media, with particular focus on digital images and visual culture.
From 2015-2016 he was a postdoctoral fellow with Lorraine Daston at the Max Planck Institute for the History of Science, and in 2014 held a junior fellowship at the Institute for Advanced Study in Media Cultures of Computer Simulation (MECS) at Leuphana University. He has previously held fellowships from the Charles Babbage Institute at the University of Minnesota, the Institute of Electrical and Electronics Engineers (IEEE), the Association of Computing Machinery (ACM), the Lemelson Center of the Smithsonian Institute’s National Museum of American History, and the Social Science Research Council. In the summer of 2017 Gaboury will hold a research fellowship at the Bauhaus University’s International Research Institute for Cultural Techniques and Media Philosophy (IKKM) in Weimar, Germany.
His work has appeared in a wide range of popular and academic publications, including most recently the Journal of Visual Culture, Camera Obscura, Debates in the Digital Humanities, Rhizome, continent., and Art Papers.
Gaboury holds a PhD in Media, Culture, and Communication and an MA in Cinema Studies from New York University.

Robert Yang is an independent game developer and part-time academic in New York City. He regularly teaches Game Design at NYU Game Center at New York University, IDM at NYU Poly School of Engineering, and MFADT at Parsons School for Design. He has given talks about games at GDC, IndieCade, Queerness and Games Conference, and Games for Change. He holds a BA in English Literature from UC Berkeley, and an MFA in Design and Technology from Parsons School for Design.

Laura Juo-Hsin Chen, 陳若昕, is a creative technologist and animator from Taiwan. She is interested in weird human interactions and enjoys creating lighthearted experience for people to imagine different formats of life. Her tools usually are web platform, VR, portable objects, multi-user environment, and physical computing. Laura graduated from ITP, NYU and currently works in Planeta and lives in Brooklyn, NY.

Rachel White is a technologist, artist, and pretend-cyborg who is currently a Tech Evangelist at Microsoft. She is interested in new uses for old hardware, useless robots, VR/AR/MR, and bots. she has spoken internationally about JavaScript Robotics, Twitter Bots, and browser based Video Games. Rachel is currently working on multiple video game projects, a VR cat cafe, and thinking about what IoT devices she can build for her two black cats. Her other interests include glitch art, 80’s horror, and indie games. Her aesthetic is fog machines, laser lights, and broken VHS tapes.