In the past few years, access to motion capture data, 3D base models, and software to “make an animation of yourself” has skyrocketed. From MakeHuman to Mixamo to CMU’s motion capture database, the ability to make and finish polished projects has become easier for many. While these resources are extremely helpful to create a range of projects, they lack the tools to create diverse characters and ranges of movements, which are left unexplored by systems that center assumptions of neutrality.
This class, led by Alumni Tech Resident LaJuné, will explore issues of cultural representation and exploitation through readings and discussions as well as an introduction to motion capture, rigging, and 3D environments. Core elements of the class will integrate performance, virtual reality, and physical computing to question access, control, and representation inherent in these technologies.
Date: This online workshop meets three times with sessions on Tuesday, December 1, December 8, and December 15 from 7:00-9:00PM ET.
Audience: Open to all.
Materials: Participants will need a computer with internet access.
LaJuné is a New Media Artist and Creative Technologist creating art that integrates Performance, Virtual Reality, and Physical Computing to question our current forms of communication. LaJuné has had the opportunity to show and speak about their work at Pioneer Works, National Sawdust, Leaders in Software and Art, Creative Tech Week, and Art && Code’s Weird Reality. LaJuné was previously the Director of Skating at Figure Skating in Harlem, where they integrated STEAM and Figure Skating to teach girls of color about movement and technology. They will continue their research on Blackness, Movement, and Technology during residencies at Eyebeam, Pioneer Works, Barbarian Group, and Barnard College.
Please note, this online workshop will begin promptly at the listed start time. In order to ensure the quality of instruction for all participants, late entry will not be permitted.