In this class, we will look to art history for inspiration as we computationally reproductions modern classics using the programming environment, Processing. Then, we will introduce concepts of motion and interaction to further expand our knowledge of Processing’s functions.
In the first iteration of this two-part master class, we will write a program that recreates and expands upon minimal works by artists like Sol LeWitt and Bridget Riley and then add motion and interaction.
Materials: Participants are required to bring their own laptops.
Audience: No prior coding experience is required.
Phillip Stearns produces both physical and intangible works, performances, and experiences using electronic media. His practice spans several disciplines from creative coding and physical computing to interactive light and sound installations, computational weaving to performances using light and sound.