Building the Virtual Landscape with Woody Sullender
Explore virtual world building within the game engine Unreal in this introductory workshop led by Tech Resident Alum Woody Sullender. Students will utilize provided assets to build out navigable virtual environments with lights, interactive elements, sound, physics, etc. in hands-on lessons with the software. Ultimately students will understand larger production workflows.
Date: This in-person workshop will meet twice on Saturday, March 25 and Sunday, March 26 from 1-5pm.
Audience: Open to all.
Materials: Participants should bring their own laptops. We can provide a limited number of laptops available upon request. All participants will need to download Unreal.
Accessibility: Classes will meet on the 2nd floor, which is accessible via stairs.
Woody Sullender is an artist based in Queens, NY. His pieces encompass a myriad of media including sculpture, video games, performance, theater, music, installation, architecture, origami, and sonic weaponry. His recent work utilizes video game space as an arena to undermine specific modernist ideologies and rituals of music reception.
Classes at Pioneer Works are made possible by Sandeman Port.
This program is supported in part by public funds from the New York City Department of Cultural Affairs in partnership with the City Council, and the New York State Council on the Arts with the support of the Governor and the New York State Legislature.